﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace 战棋模拟器
{
    class 拜戈尔格国王:Minion
    {
        public 拜戈尔格国王():base()
        {
            buff = 2;
            Star = 5;
            Attack = 6;
            Health = 3;
            Race = race.murloc;
        }


        public override void Deathrattle()
        {
            foreach (Minion m in pool.places)
            {
                if (m == null)
                    break;
                if (m.Race == race.murloc || m.Race == race.all)
                {
                    m.Attack += buff;
                    m.Health += buff;
                }
            }
            base.Deathrattle();
        }


        public override Minion NewOne()
        {
            return new 拜戈尔格国王();
        }
    }


    class 拜戈尔格国王_金色 : 拜戈尔格国王
    {
        public 拜戈尔格国王_金色() : base()
        {
            Attack *= 2;
            Health *= 2;
            count *= 2;
            buff *= 2;
        }

        public override Minion NewOne()
        {
            return new 拜戈尔格国王_金色();
        }
    }
}
